12/8/2023 0 Comments Imperator rome colonizeSyracusian missions provide settlements with a modifier decreasing the number of slaves needed to produce one trade unit of grain. Numerous territories have the "farmland" terrain, decreasing the number of slaves needed for any surplus. With a bit of patience and some Save Scumming, Sicily can be made absurdly productive.This becomes especially valuable after cultural integration became a thing, making it in Carthage's best interest to take over large chunks of Roman territory in one war. This strategy eventually becomes Complexity Addiction, as a more straightforward way of crushing Rome is to have an alliance web with Rome's stronger neigbours, then declare war when Rome is fighting her first war.Rinse & repeat a few times and after a few decades of being bottled, Rome will be an easy pick, rather than the unstoppable juggernaut it turns into after unifying Italy. By itself it's meaningless, but in the meantime Carthage can conquer direct neighbours of Rome (bunch of push-over tribals), thus preventing any further Roman expansion, as Rome now borders a country they have a truce with. What's important is that issuing a threat forces a truce between the countries and thus, Rome can't attack Carthage. Since the military power required to make successful threats also takes the navy into account, a viable strategy for Carthage is to continuously threaten Rome using the much cheaper fleet, despite in reality lacking an army to do real fighting.By the time you unlock it, slave raiding will be but supplementary to your population management. Eventually, slave raids were nerfed by restricting its availability to cultures who have unlocked Greek or Indian traditions, and the tradition itself lies rather deep down the tradition tree.Not to mention there are situations where having high Aggressive Expansion is desirable and nothing raises it as fast as raiding for slaves.Target ports got fortified? Bring bigger ships and not only continue the raid as if nothing, but destroy - without declaring war or any direct diplomatic damage - a fort for easier conquest a few years/months/days later.The target can't do a thing about it, while you farm them dry. Raids can be conducted on countries you have a truce with.Amoral? The game encourages it, especially against targets that won't be conquered by you within the next century or so. Considering how often you can raid for slaves and how slow the natural population growth is, it is possible to depopulate entire shorelines in some backwater regions. After establishing yourself as a regional power, there is nothing preventing you from just farming globally, simply set up footholds at fringes of your existing naval range. ![]() Once you have the ball rolling with slave-backed economy, that AE turns into being just a number. In reality, they can neuter completely Early Game Hell for any minor country or a city-state, since you can quickly double or triple the size of your starting economy, while simultaneously bleeding your targets of population. ![]() ![]() On paper, it incurs Aggressive Expansion penalties that aren't worth it, 1 point per 1 pop snatched. It's still very powerful for those who can use it. In addition, the perk itself is restricted to cultures who can access Greek, Persian and Levantine traditions. When it reaches 0, the province outright rebels. note Players lose control of provinces (can't build buildings, move slaves etc) when provincial loyalty drops below 33 you also cannot add freemen pops via military colonies once provincial loyalty drops below 33.
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