The New Frontier Pass does not and is not intended to appear here. It lists all expansions and DLC's, nothing about New Frontier.You either didn't read or didn't understand my first post. You also need to ensure that you are referring to the trait-name in the same way in the unit-file as you end up using in the "Defines" SQL file.Originally posted by forever28dec09:When I launch the game, it is still Gathering Storm content: Main Menu> Additional Content: ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME', 'LOC_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME', 'LOC_UNIT_ZOB_SWEDEN_HAKKAPELIITTA_NAME_DESCRIPTION') You've defined a "Type" called "TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN" but then you've defined a "TraitType" called "TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN_NAME", for example. ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN_NAME', 'LOC_UNIT_ZOB_SWEDEN_PIKEMAN_NAME', 'LOC_UNIT_ZOB_SWEDEN_PIKEMAN_NAME_DESCRIPTION'), ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_HAKKAPELIITTA', 'KIND_TRAIT') ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_PIKEMAN', 'KIND_TRAIT'), VALUES ('TRAIT_CIVILIZATION_UNIT_ZOB_SWEDEN_CAROLEAN', 'KIND_TRAIT'), You'll note for example that Mediafire links are no longer allowed on Steam, whereas CFC (this site) and dropbox links are still allowed. Mediafire is not really a very good choice any more because they have become rife with spam and malware, as well as attempts to get you to download unwanted and uneeded kludge by confusing the layout of the download pages.If the zipped folder is too large for the forum to accept then upload the zipped mod to a file-sharing site such as dropbox and provide a link where the mod can be downloaded.To attach the zip to a forum post, look for a button called Upload A File when composing your thread reply: this button opens a browse menu where you can select the zipped folder to attach directly to a forum post.This results in what we see being different from what the novice mod-maker is seeing in-game. People completely corrupt via fix-attempts the built version of the mod in the game's MODS folder and then package and send the modbuddy solution all the time.And in all this process we have to hope that we are not wasting our time in the event the modbuddy project does not contain the same code as the built version of the mod that is non-functional. ![]()
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